using System; using Server; namespace Server.Items { public class ChampionScroll : BaseDecorationArtifact { public override int ArtifactRarity{ get{ return 5; } } [Constructable] public ChampionScroll() : base( 0xEF3 ) { Name = "Champion Scroll"; Hue = 1175; Weight = .01; Stackable = true; } public ChampionScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }