//BaleFire// using System; using Server; namespace Server.Items { public class HeroFlame : MetalShield { //public override int BasePhysicalResistance { get { return 15; } } //public override int BasePoisonResistance { get { return 15; } } //public override int BaseColdResistance { get { return 15; } } //public override int BaseEnergyResistance { get { return 15; } } public override int BaseFireResistance { get { return 15; } } public override int ArtifactRarity{ get{ return 13; } } public override int InitMinHits{ get{ return 300; } } public override int InitMaxHits{ get{ return 300; } } [Constructable] public HeroFlame() { Name = "-Heros Fury-"; ItemID = 2597; Hue = Utility.RandomList( 1355, 1356, 1357, 1358, 1359, 1360, 1161, 1260 ); StrRequirement = 15; Attributes.BonusStr = 10; //Attributes.BonusInt = 10; //Attributes.BonusDex = 10; Attributes.SpellChanneling = 1; Attributes.AttackChance = 15; //Attributes.DefendChance = 10; Attributes.ReflectPhysical = 20; Attributes.Luck = 150; ArmorAttributes.SelfRepair = 3; SkillBonuses.SetValues(0, SkillName.Fencing, 10.0); //SkillBonuses.SetValues(0, SkillName.MaceFighting, 10.0); //SkillBonuses.SetValues(0, SkillName.Swordsmanship, 10.0); Light = LightType.Circle300; } public HeroFlame(Serial serial): base(serial) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { if ( this.ItemID == 2597 ) { this.ItemID = 2594; } else if ( this.ItemID == 2594 ) { this.ItemID = 2597; } else if (this.ItemID != 2597 || this.ItemID != 2594 ) { from.SendMessage("There was a problem lighting your lantern. Please contact a staff member"); } else { from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" ); } } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } // End Class } // End Namespace