using System; using Server; namespace Server.Items { public class LuckyHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public LuckyHalf() { Name = "-Your Lucky-"; Hue = 1177; Attributes.Luck = 1000; } public LuckyHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }