//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class blackwindskullAddon : BaseAddon { private static int[,] m_AddOnSimpleComponents = new int[,] { {14120, -1, -1, 0}// 5 }; public override BaseAddonDeed Deed { get { return new blackwindskullAddonDeed(); } } [ Constructable ] public blackwindskullAddon() { for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++) AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] ); AddComplexComponent( (BaseAddon) this, 14217, 1, 1, 6, 2747, -1, "", 1);// 1 AddComplexComponent( (BaseAddon) this, 14327, 1, 1, 16, 2785, -1, "Demon Skull", 1);// 2 AddComplexComponent( (BaseAddon) this, 13042, 0, 0, 2, 2785, -1, "", 1);// 3 AddComplexComponent( (BaseAddon) this, 8707, -1, -1, 14, 2747, -1, "Lord Blackwind", 1);// 4 } public blackwindskullAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class blackwindskullAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new blackwindskullAddon(); } } [Constructable] public blackwindskullAddonDeed() { Name = "blackwindskull"; } public blackwindskullAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }