///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class Hall2010GraveyardAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new Hall2010GraveyardAddonDeed(); } } [ Constructable ] public Hall2010GraveyardAddon() { AddonComponent ac; ac = new AddonComponent( 1 ); ac.Hue = 2624; AddComponent( ac, 0, 1, 3 ); ac = new AddonComponent( 4454 ); ac.Hue = 2624; AddComponent( ac, 0, 1, 3 ); ac = new AddonComponent( 1 ); ac.Hue = 2624; AddComponent( ac, 2, 1, 3 ); ac = new AddonComponent( 4458 ); ac.Hue = 2624; AddComponent( ac, 2, 1, 3 ); ac = new AddonComponent( 1 ); ac.Hue = 2624; AddComponent( ac, 4, 1, 3 ); ac = new AddonComponent( 4456 ); ac.Hue = 2624; AddComponent( ac, 4, 1, 3 ); ac = new AddonComponent( 1 ); ac.Hue = 2824; AddComponent( ac, -1, 1, 3 ); ac = new AddonComponent( 12510 ); ac.Hue = 2824; AddComponent( ac, 1, 0, 4 ); ac = new AddonComponent( 12507 ); ac.Hue = 2824; AddComponent( ac, -2, 1, 3 ); ac = new AddonComponent( 12509 ); ac.Hue = 2824; AddComponent( ac, 0, 1, 3 ); ac = new AddonComponent( 12507 ); ac.Hue = 2824; AddComponent( ac, -2, 1, 3 ); ac = new AddonComponent( 12509 ); ac.Hue = 2824; AddComponent( ac, 0, 1, 3 ); ac = new AddonComponent( 12510 ); ac.Hue = 2824; AddComponent( ac, 1, 0, 4 ); ac = new AddonComponent( 1 ); ac.Hue = 2824; AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 12482 ); ac.Hue = 2824; AddComponent( ac, 2, -3, 3 ); ac = new AddonComponent( 12481 ); ac.Hue = 2824; AddComponent( ac, 3, -1, 3 ); ac = new AddonComponent( 12481 ); ac.Hue = 2824; AddComponent( ac, 3, -1, 3 ); ac = new AddonComponent( 12482 ); ac.Hue = 2824; AddComponent( ac, 2, -3, 3 ); ac = new AddonComponent( 12477 ); ac.Hue = 2824; AddComponent( ac, 3, 0, 3 ); ac = new AddonComponent( 12478 ); ac.Hue = 2824; AddComponent( ac, 2, 0, 3 ); ac = new AddonComponent( 12479 ); ac.Hue = 2824; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 12480 ); ac.Hue = 2824; AddComponent( ac, 0, 0, 3 ); ac = new AddonComponent( 12478 ); ac.Hue = 2824; AddComponent( ac, 2, 0, 3 ); ac = new AddonComponent( 12479 ); ac.Hue = 2824; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 12480 ); ac.Hue = 2824; AddComponent( ac, 0, 0, 3 ); ac = new AddonComponent( 12477 ); ac.Hue = 2824; AddComponent( ac, 3, 0, 3 ); ac = new AddonComponent( 1 ); AddComponent( ac, 0, 3, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 0, 4, 3 ); ac = new AddonComponent( 3809 ); AddComponent( ac, 0, 2, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 0, 3, 3 ); ac = new AddonComponent( 1 ); AddComponent( ac, 2, 3, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 2, 4, 3 ); ac = new AddonComponent( 3809 ); AddComponent( ac, 2, 2, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 2, 3, 3 ); ac = new AddonComponent( 1 ); AddComponent( ac, 4, 3, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 4, 4, 3 ); ac = new AddonComponent( 3809 ); AddComponent( ac, 4, 2, 3 ); ac = new AddonComponent( 3795 ); AddComponent( ac, 4, 3, 3 ); ac = new AddonComponent( 1 ); AddComponent( ac, 1, 2, 3 ); ac = new AddonComponent( 9671 ); ac.Hue = 1153; AddComponent( ac, 1, 2, 9 ); ac = new AddonComponent( 14217 ); ac.Hue = 1153; AddComponent( ac, 2, 3, 3 ); ac = new AddonComponent( 12506 ); ac.Hue = 2824; AddComponent( ac, 0, 2, 3 ); ac = new AddonComponent( 12508 ); ac.Hue = 2824; AddComponent( ac, -3, 2, 3 ); ac = new AddonComponent( 12503 ); ac.Hue = 2824; AddComponent( ac, 2, 3, 26 ); ac = new AddonComponent( 12506 ); ac.Hue = 2824; AddComponent( ac, 0, 2, 3 ); ac = new AddonComponent( 12508 ); ac.Hue = 2824; AddComponent( ac, -3, 2, 3 ); ac = new AddonComponent( 12503 ); ac.Hue = 2824; AddComponent( ac, 2, 3, 26 ); } public Hall2010GraveyardAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Hall2010GraveyardAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new Hall2010GraveyardAddon(); } } [Constructable] public Hall2010GraveyardAddonDeed() { Name = "Hall2010Graveyard"; } public Hall2010GraveyardAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }