using System; using Server; namespace Server.Items { public class GhostlyShield : BaseShield { public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 20; } } public override int ArmorBase{ get{ return 7; } } [Constructable] public GhostlyShield() : base( 0x1B73 ) { Weight = 5.0; Hue = 16385; Name = "Ghostly Shield"; Attributes.SpellChanneling = 1; SkillBonuses.SetValues( 0, SkillName.SpiritSpeak, 10.0 ); } public GhostlyShield( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }