using System; namespace Server.Items { public class FertileDirt : Item { [Constructable] public FertileDirt() : this(1) { } public override double DefaultWeight { get { return 0.1; } } [Constructable] public FertileDirt(int amount) : base(0xF81) { Stackable = true; Amount = amount; } public FertileDirt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }