using System; using Server.Guilds; using Server.Multis; namespace Server.Items { public class GuildTeleporter : Item { private Item m_Stone; [Constructable] public GuildTeleporter() : this(null) { } public GuildTeleporter(Item stone) : base(0x1869) { this.Weight = 1.0; this.LootType = LootType.Blessed; this.m_Stone = stone; } public GuildTeleporter(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041054; } }// guildstone teleporter public override bool DisplayLootType { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(this.m_Stone); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); this.LootType = LootType.Blessed; int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_Stone = reader.ReadItem(); break; } } if (this.Weight == 0.0) this.Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (Guild.NewGuildSystem) return; Guildstone stone = this.m_Stone as Guildstone; if (!this.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this) { from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house. } else { this.m_Stone.MoveToWorld(from.Location, from.Map); this.Delete(); stone.Guild.Teleporter = null; } } } } }