using System; namespace Server.Items { [FlipableAttribute(0xF62, 0xF63)] public class TribalSpear : BaseSpear { public override int LabelNumber { get { return 1062474; } } // Tribal Spear [Constructable] public TribalSpear() : base(0xF62) { Weight = 7.0; Hue = 837; Attributes.WeaponDamage = 20; WeaponAttributes.DurabilityBonus = 20; } public TribalSpear(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq { get { return 50; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 15; } } public override int AosSpeed { get { return 42; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 30; } } public override int OldMinDamage { get { return 2; } } public override int OldMaxDamage { get { return 36; } } public override int OldSpeed { get { return 46; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }