using System; namespace Server.Items { [FlipableAttribute(0x156C, 0x156D)] public class DecorativeShield1 : Item { [Constructable] public DecorativeShield1() : base(0x156C) { this.Movable = false; } public DecorativeShield1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x156E, 0x156F)] public class DecorativeShield2 : Item { [Constructable] public DecorativeShield2() : base(0x156E) { this.Movable = false; } public DecorativeShield2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1570, 0x1571)] public class DecorativeShield3 : Item { [Constructable] public DecorativeShield3() : base(0x1570) { this.Movable = false; } public DecorativeShield3(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1572, 0x1573)] public class DecorativeShield4 : Item { [Constructable] public DecorativeShield4() : base(0x1572) { this.Movable = false; } public DecorativeShield4(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1574, 0x1575)] public class DecorativeShield5 : Item { [Constructable] public DecorativeShield5() : base(0x1574) { this.Movable = false; } public DecorativeShield5(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1576, 0x1577)] public class DecorativeShield6 : Item { [Constructable] public DecorativeShield6() : base(0x1576) { this.Movable = false; } public DecorativeShield6(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1578, 0x1579)] public class DecorativeShield7 : Item { [Constructable] public DecorativeShield7() : base(0x1578) { this.Movable = false; } public DecorativeShield7(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x157A, 0x157B)] public class DecorativeShield8 : Item { [Constructable] public DecorativeShield8() : base(0x157A) { this.Movable = false; } public DecorativeShield8(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x157C, 0x157D)] public class DecorativeShield9 : Item { [Constructable] public DecorativeShield9() : base(0x157C) { this.Movable = false; } public DecorativeShield9(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x157E, 0x157F)] public class DecorativeShield10 : Item { [Constructable] public DecorativeShield10() : base(0x157E) { this.Movable = false; } public DecorativeShield10(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1580, 0x1581)] public class DecorativeShield11 : Item { [Constructable] public DecorativeShield11() : base(0x1580) { this.Movable = false; } public DecorativeShield11(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1582, 0x1583, 0x1634, 0x1635)] public class DecorativeShieldSword1North : Item { [Constructable] public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2)) { this.Movable = false; } public DecorativeShieldSword1North(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1634, 0x1635, 0x1582, 0x1583)] public class DecorativeShieldSword1West : Item { [Constructable] public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2)) { this.Movable = false; } public DecorativeShieldSword1West(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1584, 0x1585, 0x1636, 0x1637)] public class DecorativeShieldSword2North : Item { [Constructable] public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2)) { this.Movable = false; } public DecorativeShieldSword2North(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1636, 0x1637, 0x1584, 0x1585)] public class DecorativeShieldSword2West : Item { [Constructable] public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2)) { this.Movable = false; } public DecorativeShieldSword2West(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }