using System; namespace Server.Items { public class PoisonPotion : BasePoisonPotion { [Constructable] public PoisonPotion() : base(PotionEffect.Poison) { } public PoisonPotion(Serial serial) : base(serial) { } public override Poison Poison { get { return Poison.Regular; } } public override double MinPoisoningSkill { get { return 30.0; } } public override double MaxPoisoningSkill { get { return 70.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }