using System; namespace Server.Items { public class CurePotion : BaseCurePotion { private static readonly CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[] { new CureLevelInfo(Poison.Lesser, 1.00), // 100% chance to cure lesser poison new CureLevelInfo(Poison.Regular, 0.75), // 75% chance to cure regular poison new CureLevelInfo(Poison.Greater, 0.50), // 50% chance to cure greater poison new CureLevelInfo(Poison.Deadly, 0.15)// 15% chance to cure deadly poison }; private static readonly CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[] { new CureLevelInfo(Poison.Lesser, 1.00), new CureLevelInfo(Poison.Regular, 0.95), new CureLevelInfo(Poison.Greater, 0.45), new CureLevelInfo(Poison.Deadly, 0.25), new CureLevelInfo(Poison.Lethal, 0.15) }; [Constructable] public CurePotion() : base(PotionEffect.Cure) { } public CurePotion(Serial serial) : base(serial) { } public override CureLevelInfo[] LevelInfo { get { return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }