using System; namespace Server.Items { public class OverseerSunderedBlade : RadiantScimitar { public override bool IsArtifact { get { return true; } } [Constructable] public OverseerSunderedBlade() { Attributes.RegenStam = 2; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 45; Hue = this.GetElementalDamageHue(); } public OverseerSunderedBlade(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072920; } }// Overseer Sundered Blade public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }