using System; namespace Server.Items { public class HolySword : Longsword { public override bool IsArtifact { get { return true; } } [Constructable] public HolySword() { Hue = 0x482; LootType = LootType.Blessed; Slayer = SlayerName.Silver; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; WeaponAttributes.UseBestSkill = 1; } public HolySword(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1062921; } }// The Holy Sword public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }