using System; namespace Server.Items { public class HallowedSpellbook : Spellbook { public override bool IsArtifact { get { return true; } } [Constructable] public HallowedSpellbook() : base(0x3FFFFFFFF) { LootType = LootType.Blessed; Slayer = SlayerName.Silver; } public HallowedSpellbook(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1077620; } }// Hallowed Spellbook public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }