using System; namespace Server.Items { public class ResilientBracer : GoldBracelet { public override bool IsArtifact { get { return true; } } [Constructable] public ResilientBracer() { Hue = 0x488; SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0); Attributes.BonusHits = 5; Attributes.RegenHits = 2; Attributes.DefendChance = 10; } public ResilientBracer(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072933; } }// Resillient Bracer public override int PhysicalResistance { get { return 20; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }