using System; namespace Server.Items { public class OrnamentOfTheMagician : GoldBracelet { public override bool IsArtifact { get { return true; } } [Constructable] public OrnamentOfTheMagician() { Hue = 0x554; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 20; Resistances.Energy = 15; } public OrnamentOfTheMagician(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061105; } }// Ornament of the Magician public override int ArtifactRarity { get { return 11; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }