using System; namespace Server.Items { public class BraceletOfPrimalConsumption : GoldBracelet { public override int LabelNumber { get { return 1157350; } } // bracelet of primal consumption public override bool IsArtifact { get { return true; } } [Constructable] public BraceletOfPrimalConsumption() { AbsorptionAttributes.EaterDamage = 6; Attributes.Luck = 200; Resistances.Physical = 20; Resistances.Fire = 20; Resistances.Cold = 20; Resistances.Poison = 20; Resistances.Energy = 20; } public BraceletOfPrimalConsumption(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }