using System; namespace Server.Items { public class VioletCourage : FemalePlateChest { public override bool IsArtifact { get { return true; } } [Constructable] public VioletCourage() { Hue = Utility.RandomBool() ? 0x486 : 0x490; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public VioletCourage(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063471; } } public override int BasePhysicalResistance { get { return 14; } } public override int BaseFireResistance { get { return 12; } } public override int BaseColdResistance { get { return 12; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 9; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }