using System; namespace Server.Items { public class TwilightJacket : LeatherNinjaJacket { public override bool IsArtifact { get { return true; } } [Constructable] public TwilightJacket() { LootType = LootType.Blessed; Attributes.ReflectPhysical = 5; } public TwilightJacket(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1078183; } }// Twilight Jacket public override int BasePhysicalResistance { get { return 6; } } public override int BaseFireResistance { get { return 12; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 3; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }