using System; namespace Server.Items { public class OrnateCrownOfTheHarrower : BoneHelm { public override bool IsArtifact { get { return true; } } [Constructable] public OrnateCrownOfTheHarrower() { Hue = 0x4F6; Attributes.RegenHits = 2; Attributes.RegenStam = 3; Attributes.WeaponDamage = 25; } public OrnateCrownOfTheHarrower(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061095; } }// Ornate Crown of the Harrower public override int ArtifactRarity { get { return 11; } } public override int BasePoisonResistance { get { return 17; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.Hue == 0x55A) this.Hue = 0x4F6; this.PoisonBonus = 0; } } } }