using System; namespace Server.Items { public class OrcishVisage : OrcHelm { public override bool IsArtifact { get { return true; } } [Constructable] public OrcishVisage() { Hue = 0x592; ArmorAttributes.SelfRepair = 3; Attributes.BonusStr = 10; Attributes.BonusStam = 5; } public OrcishVisage(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070691; } } public override int BasePhysicalResistance { get { return 8; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }