using System; namespace Server.Items { public class LeggingsOfBane : ChainLegs { public override bool IsArtifact { get { return true; } } [Constructable] public LeggingsOfBane() { Hue = 0x4F5; ArmorAttributes.DurabilityBonus = 100; Attributes.BonusStam = 8; Attributes.AttackChance = 20; } public LeggingsOfBane(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061100; } }// Leggings of Bane public override int ArtifactRarity { get { return 11; } } public override int BasePoisonResistance { get { return 36; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version <= 1) { if (this.HitPoints > 255 || this.MaxHitPoints > 255) this.HitPoints = this.MaxHitPoints = 255; } if (version < 1) { if (this.Hue == 0x559) this.Hue = 0x4F5; if (this.ArmorAttributes.DurabilityBonus == 0) this.ArmorAttributes.DurabilityBonus = 100; this.PoisonBonus = 0; } } } }