using System; namespace Server.Items { public class JackalsCollar : PlateGorget { public override bool IsArtifact { get { return true; } } [Constructable] public JackalsCollar() { Hue = 0x6D1; Attributes.BonusDex = 15; Attributes.RegenHits = 2; } public JackalsCollar(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061594; } }// Jackal's Collar public override int ArtifactRarity { get { return 11; } } public override int BaseFireResistance { get { return 23; } } public override int BaseColdResistance { get { return 17; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.Hue == 0x54B) this.Hue = 0x6D1; this.FireBonus = 0; this.ColdBonus = 0; } } } }