using System; namespace Server.Items { public class GlovesOfThePugilist : LeatherGloves { public override bool IsArtifact { get { return true; } } [Constructable] public GlovesOfThePugilist() { Hue = 0x6D1; SkillBonuses.SetValues(0, SkillName.Wrestling, 10.0); Attributes.BonusDex = 8; Attributes.WeaponDamage = 15; } public GlovesOfThePugilist(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070690; } } public override int BasePhysicalResistance { get { return 18; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }