using System; namespace Server.Items { public class ArmorOfFortune : StuddedChest { public override bool IsArtifact { get { return true; } } [Constructable] public ArmorOfFortune() { Hue = 0x501; Attributes.Luck = 200; Attributes.DefendChance = 15; Attributes.LowerRegCost = 40; ArmorAttributes.MageArmor = 1; } public ArmorOfFortune(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061098; } }// Armor of Fortune public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }