using System; namespace Server.Items { public class ShadowPillarAddon : BaseAddon { [Constructable] public ShadowPillarAddon() { AddComponent(new LocalizedAddonComponent(0x3650, 1076679), 0, 0, 0); } public ShadowPillarAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new ShadowPillarDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ShadowPillarDeed : BaseAddonDeed { public override int LabelNumber { get { return 1076679; } } // Shadow Pillar public override bool ExcludeDeedHue { get { return true; } } [Constructable] public ShadowPillarDeed() { LootType = LootType.Blessed; Hue = 1908; } public ShadowPillarDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new ShadowPillarAddon(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }