using System; namespace Server.Items { [FlipableAttribute(0x14F3, 0x14F4)] public class ToyBoat : Item { [Constructable] public ToyBoat() : base(0x14F4) { } public ToyBoat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074363; } }// A toy boat public override double DefaultWeight { get { return 1.0; } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1073634); // An aquarium decoration } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }