using System; using Server.Items; namespace Server.ACC.CSS.Systems.Rogue { public class FalseCoin : Item { public int m_Amount; [Constructable] public FalseCoin( ) : base( 0xEEF ) { Weight = 0.0; Name = ""+m_Amount+" Gold Coins"; } public FalseCoin( Serial serial ) : base( serial ) { } public override int GetDropSound() { if ( m_Amount <= 1 ) return 0x2E4; else if ( m_Amount <= 5 ) return 0x2E5; else return 0x2E6; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write(m_Amount); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Amount=reader.ReadInt(); } } }