using System; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Spells; namespace Server.ACC.CSS.Systems.Druid { public class DruidGraspingRootsSpell : DruidSpell { private static SpellInfo m_Info = new SpellInfo( "Grasping Roots", "En Ohm Sepa Tia Kes", //SpellCircle.Fifth, 218, 9012, false, CReagent.SpringWater, Reagent.Bloodmoss, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.Fifth; } } public override double CastDelay{ get{ return 1.5; } } public override double RequiredSkill{ get{ return 40.0; } } public override int RequiredMana{ get{ return 40; } } public DruidGraspingRootsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); double duration; // Algorithm: ((20% of AnimalTamin) + 7) seconds [- 50% if resisted] seems to work?? duration = 7.0 + (Caster.Skills[DamageSkill].Value * 0.2); // Resist if Str + Dex / 2 is greater than CastSkill eg. AnimalLore seems to work?? if ( ( Caster.Skills[CastSkill].Value ) < ( ( m.Str + m.Dex ) * 0.5 ) ) duration *= 0.5; // no less than 0 seconds no more than 9 seconds if ( duration < 0.0 ) duration = 0.0; if ( duration > 9.0 ) duration = 9.0; m.PlaySound( 0x2A1 ); m.Paralyze( TimeSpan.FromSeconds( duration ) ); m.FixedParticles( 0x375A, 2, 10, 5027, 0x3D, 2, EffectLayer.Waist ); { Point3D loc = new Point3D( m.X, m.Y, m.Z ); Item item = new InternalItem( loc, Caster.Map, Caster ); } } FinishSequence(); } private class InternalItem : Item { private Timer m_Timer; private DateTime m_End; public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0xC5F ) { Visible = false; Movable = false; MoveToWorld( loc, map ); if ( caster.InLOS( this ) ) Visible = true; else Delete(); if ( Deleted ) return; m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 30.0 ) ); m_Timer.Start(); m_End = DateTime.Now + TimeSpan.FromSeconds( 30.0 ); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( m_End - DateTime.Now ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); TimeSpan duration = reader.ReadTimeSpan(); m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration ) { m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private DruidGraspingRootsSpell m_Owner; public InternalTarget( DruidGraspingRootsSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) m_Owner.Target( (Mobile)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }