using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Druid { public class DruidBag : ScrollBag { [Constructable] public DruidBag() { Hue = 0x48C; PlaceItemIn( 30, 35, new DruidBlendWithForestScroll() ); PlaceItemIn( 50, 35, new DruidEnchantedGroveScroll() ); PlaceItemIn( 70, 35, new DruidFamiliarScroll() ); PlaceItemIn( 90, 35, new DruidGraspingRootsScroll() ); PlaceItemIn( 30, 55, new DruidHollowReedScroll() ); PlaceItemIn( 50, 55, new DruidLureStoneScroll() ); PlaceItemIn( 70, 55, new DruidMushroomGatewayScroll() ); PlaceItemIn( 90, 55, new DruidNaturesPassageScroll() ); PlaceItemIn( 30, 75, new DruidPackOfBeastScroll() ); PlaceItemIn( 50, 75, new DruidRestorativeSoilScroll() ); PlaceItemIn( 70, 75, new DruidShieldOfEarthScroll() ); PlaceItemIn( 90, 75, new DruidSpringOfLifeScroll() ); PlaceItemIn( 30, 95, new DruidStoneCircleScroll() ); PlaceItemIn( 50, 95, new DruidSwarmOfInsectsScroll() ); PlaceItemIn( 70, 95, new DruidLeafWhirlwindScroll() ); PlaceItemIn( 90, 95, new DruidVolcanicEruptionScroll() ); } public DruidBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }