using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Bard { public class BardBag : ScrollBag { [Constructable] public BardBag() { Hue = 0x96; PlaceItemIn( 30, 35, new BardArmysPaeonScroll() ); PlaceItemIn( 50, 35, new BardEnchantingEtudeScroll() ); PlaceItemIn( 70, 35, new BardEnergyCarolScroll() ); PlaceItemIn( 90, 35, new BardEnergyThrenodyScroll() ); PlaceItemIn( 30, 55, new BardFireCarolScroll() ); PlaceItemIn( 50, 55, new BardFireThrenodyScroll() ); PlaceItemIn( 70, 55, new BardFoeRequiemScroll() ); PlaceItemIn( 90, 55, new BardIceCarolScroll() ); PlaceItemIn( 30, 75, new BardIceThrenodyScroll() ); PlaceItemIn( 50, 75, new BardKnightsMinneScroll() ); PlaceItemIn( 70, 75, new BardMagesBalladScroll() ); PlaceItemIn( 90, 75, new BardMagicFinaleScroll() ); PlaceItemIn( 30, 95, new BardPoisonCarolScroll() ); PlaceItemIn( 50, 95, new BardPoisonThrenodyScroll() ); PlaceItemIn( 70, 95, new BardSheepfoeMamboScroll() ); PlaceItemIn( 90, 95, new BardSinewyEtudeScroll() ); } public BardBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }