using System; using System.Collections.Generic; using Server.Engines.CannedEvil; using Server.Engines.PartySystem; using Server.Factions; using Server.Guilds; using Server.Items; using Server.Regions; namespace Server.Spells.Necromancy { public class ExorcismSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Exorcism", "Ort Corp Grav", 203, 9031, Reagent.NoxCrystal, Reagent.GraveDust); private static readonly int Range = (Core.ML ? 48 : 18); private static readonly Point3D[] m_BritanniaLocs = new Point3D[] { new Point3D(1470, 843, 0), new Point3D(1857, 865, -1), new Point3D(4220, 563, 36), new Point3D(1732, 3528, 0), new Point3D(1300, 644, 8), new Point3D(3355, 302, 9), new Point3D(1606, 2490, 5), new Point3D(2500, 3931, 3), new Point3D(4264, 3707, 0) }; private static readonly Point3D[] m_IllshLocs = new Point3D[] { new Point3D(1222, 474, -17), new Point3D(718, 1360, -60), new Point3D(297, 1014, -19), new Point3D(986, 1006, -36), new Point3D(1180, 1288, -30), new Point3D(1538, 1341, -3), new Point3D(528, 223, -38) }; private static readonly Point3D[] m_MalasLocs = new Point3D[] { new Point3D(976, 517, -30) }; private static readonly Point3D[] m_TokunoLocs = new Point3D[] { new Point3D(710, 1162, 25), new Point3D(1034, 515, 18), new Point3D(295, 712, 55) }; public ExorcismSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(2.0); } } public override double RequiredSkill { get { return 80.0; } } public override int RequiredMana { get { return 40; } } public override bool DelayedDamage { get { return false; } } public override bool CheckCast() { if (Caster.Skills.SpiritSpeak.Value < 100.0) { Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell return false; } return base.CheckCast(); } public override int ComputeKarmaAward() { return 0; //no karma lost from this spell! } public override void OnCast() { ChampionSpawnRegion r = Caster.Region.GetRegion(typeof(ChampionSpawnRegion)) as ChampionSpawnRegion; if (r == null || !Caster.InRange(r.ChampionSpawn, Range)) { Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region. } else if (CheckSequence()) { Map map = Caster.Map; if (map != null) { List targets = new List(); IPooledEnumerable eable = r.ChampionSpawn.GetMobilesInRange(Range); foreach (Mobile m in eable) if (IsValidTarget(m)) targets.Add(m); eable.Free(); for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; //Suprisingly, no sparkle type effects Point3D p = GetNearestShrine(m, ref map); m.MoveToWorld(p, map); } } } FinishSequence(); } public static Point3D GetNearestShrine(Mobile m, ref Map map) { Point3D[] locList; if (map == Map.Felucca || map == Map.Trammel) locList = m_BritanniaLocs; else if (map == Map.Ilshenar) locList = m_IllshLocs; else if (map == Map.Tokuno) locList = m_TokunoLocs; else if (map == Map.Malas) locList = m_MalasLocs; else { // No map, lets use trammel locList = m_BritanniaLocs; map = Map.Trammel; } Point3D closest = Point3D.Zero; double minDist = double.MaxValue; for (int i = 0; i < locList.Length; i++) { Point3D p = locList[i]; double dist = m.GetDistanceToSqrt(p); if (minDist > dist) { closest = p; minDist = dist; } } return closest; } private bool IsValidTarget(Mobile m) { if (!m.Player || m.Alive) return false; Corpse c = m.Corpse as Corpse; Map map = m.Map; if (c != null && !c.Deleted && map != null && c.Map == map) { if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location)) return false; //Same Map, both in T2A, ie, same 'sub server'. if (m.Region.IsPartOf() == Region.Find(c.Location, map).IsPartOf()) return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region. //Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p } Party p = Party.Get(m); if (p != null && p.Contains(Caster)) return false; if (m.Guild != null && Caster.Guild != null) { Guild mGuild = m.Guild as Guild; Guild cGuild = Caster.Guild as Guild; if (mGuild.IsAlly(cGuild)) return false; if (mGuild == cGuild) return false; } Faction f = Faction.Find(m); if (Faction.Facet == m.Map && f != null && f == Faction.Find(Caster)) return false; return true; } } }