using System; using Server.Gumps; using Server.Network; using Server.Items; namespace Server.Engines.Plants { public class ReproductionGump : Gump { private readonly PlantItem m_Plant; public ReproductionGump(PlantItem plant) : base(20, 20) { m_Plant = plant; DrawBackground(); AddButton(70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0); // Main menu AddItem(57, 65, 0x1600); AddLabel(108, 67, 0x835, "Reproduction"); if (m_Plant.PlantStatus == PlantStatus.Stage9) { AddButton(212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0); // Set to decorative AddItem(202, 68, 0xC61); AddLabel(216, 66, 0x21, "/"); } AddButton(80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0); // Pollination AddItem(66, 117, 0x1AA2); AddPollinationState(106, 116); AddButton(128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0); // Resources AddItem(113, 120, 0x1021); AddResourcesState(149, 116); AddButton(177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0); // Seeds AddItem(160, 121, 0xDCF); AddSeedsState(199, 116); AddButton(70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0); // Gather pollen AddItem(56, 164, 0x1AA2); AddButton(138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0); // Gather resources AddItem(123, 167, 0x1021); AddButton(212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0); // Gather seeds AddItem(195, 168, 0xDCF); } public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt) return; if ((info.ButtonID >= 6 && info.ButtonID <= 8) && !from.InRange(m_Plant.GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away. return; } if (!m_Plant.IsUsableBy(from)) { m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it. return; } switch ( info.ButtonID ) { case 1: // Main menu { from.SendGump(new MainPlantGump(m_Plant)); break; } case 2: // Set to decorative { if (m_Plant.PlantStatus == PlantStatus.Stage9) { from.SendGump(new SetToDecorativeGump(m_Plant)); } break; } case 3: // Pollination { from.Send(new DisplayHelpTopic(67, true)); // POLLINATION STATE from.SendGump(new ReproductionGump(m_Plant)); break; } case 4: // Resources { from.Send(new DisplayHelpTopic(69, true)); // RESOURCE PRODUCTION from.SendGump(new ReproductionGump(m_Plant)); break; } case 5: // Seeds { from.Send(new DisplayHelpTopic(68, true)); // SEED PRODUCTION from.SendGump(new ReproductionGump(m_Plant)); break; } case 6: // Gather pollen { if (!m_Plant.IsCrossable) { m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant! } else if (!m_Plant.PlantSystem.PollenProducing) { m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development! } else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy) { m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant! } else { from.Target = new PollinateTarget(m_Plant); from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to. break; } from.SendGump(new ReproductionGump(m_Plant)); break; } case 7: // Gather resources { PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue); PlantSystem system = m_Plant.PlantSystem; if (resInfo == null) { if (m_Plant.IsCrossable) m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather! else m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources! } else if (system.AvailableResources == 0) { m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather! } else { Item resource = resInfo.CreateResource(); if (from.PlaceInBackpack(resource)) { system.AvailableResources--; m_Plant.LabelTo(from, 1053059); // You gather resources from the plant. } else { resource.Delete(); m_Plant.LabelTo(from, 1053058); // You attempt to gather as many resources as you can hold, but your backpack is full. } } from.SendGump(new ReproductionGump(m_Plant)); break; } case 8: // Gather seeds { PlantSystem system = m_Plant.PlantSystem; if ( !m_Plant.IsCrossable ) { m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds! } else if ( system.AvailableSeeds == 0 ) { m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather! } //Seed of Renewal Edit else { if (Utility.RandomDouble() < 0.05) { Item Rseed = new SeedOfRenewal(); if (from.PlaceInBackpack(Rseed)) { system.AvailableSeeds--; m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant. } else { Rseed.Delete(); m_Plant.LabelTo(from, 1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full. } } else { Seed seed = new Seed(system.SeedType, system.SeedHue, true); if (from.PlaceInBackpack(seed)) { system.AvailableSeeds--; m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant. } else { seed.Delete(); m_Plant.LabelTo(from, 1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full. } } } from.SendGump( new ReproductionGump( m_Plant ) ); break; } } } private void DrawBackground() { AddBackground(50, 50, 200, 150, 0xE10); AddImage(60, 90, 0xE17); AddImage(120, 90, 0xE17); AddImage(60, 145, 0xE17); AddImage(120, 145, 0xE17); AddItem(45, 45, 0xCEF); AddItem(45, 118, 0xCF0); AddItem(211, 45, 0xCEB); AddItem(211, 118, 0xCEC); } private void AddPollinationState(int x, int y) { PlantSystem system = m_Plant.PlantSystem; if (!system.PollenProducing) AddLabel(x, y, 0x35, "-"); else if (!system.Pollinated) AddLabel(x, y, 0x21, "!"); else AddLabel(x, y, 0x3F, "+"); } private void AddResourcesState(int x, int y) { PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue); PlantSystem system = m_Plant.PlantSystem; int totalResources = system.AvailableResources + system.LeftResources; if (resInfo == null || totalResources == 0) { AddLabel(x + 5, y, 0x21, "X"); } else { AddLabel(x, y, PlantHueInfo.GetInfo(m_Plant.PlantHue).GumpHue, string.Format("{0}/{1}", system.AvailableResources, totalResources)); } } private void AddSeedsState(int x, int y) { PlantSystem system = m_Plant.PlantSystem; int totalSeeds = system.AvailableSeeds + system.LeftSeeds; if (!m_Plant.IsCrossable || totalSeeds == 0) { AddLabel(x + 5, y, 0x21, "X"); } else { AddLabel(x, y, PlantHueInfo.GetInfo(system.SeedHue).GumpHue, string.Format("{0}/{1}", system.AvailableSeeds, totalSeeds)); } } } }