using System; using Server.Mobiles; using Server; namespace Server.Items { [TypeAlias("drNO.ThieveItems.LifeShieldLotion")] public class LifeShieldLotion : BaseBalmOrLotion { public override int LabelNumber { get { return 1094945; } } // Life Shield Lotion [Constructable] public LifeShieldLotion() : base(0xEFC) { m_EffectType = ThieveConsumableEffect.LifeShieldLotionEffect; } public override void OnDoubleClick(Mobile from) { OnUse((PlayerMobile)from); } protected override void ApplyEffect(PlayerMobile pm) { base.ApplyEffect(pm); pm.SendMessage("You applied Life Shield Lotion"); } public static double HandleLifeDrain(PlayerMobile pm, double damage) { if (IsUnderThieveConsumableEffect(pm, ThieveConsumableEffect.LifeShieldLotionEffect)) { int rnd = 50 + Utility.Random(50); int dmgMod = (int)(damage * (rnd / 100.0)); damage = damage - dmgMod; return damage; } else { return damage; } } public LifeShieldLotion(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }