///////////////////////////////////////////////// // // // Automatically generated by the // // AddonGenerator script by Arya // // // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class minostatueAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new minostatueAddonDeed(); } } [ Constructable ] public minostatueAddon() { AddonComponent ac; ac = new AddonComponent( 12405 ); ac.Hue = 2814; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 3317 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 3318 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 14742 ); ac.Light = LightType.Circle225; AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 12406 ); ac.Hue = 2814; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 3315 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 14742 ); ac.Light = LightType.Circle225; AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 2282 ); AddComponent( ac, -2, 2, 0 ); ac = new AddonComponent( 14732 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 3316 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 12404 ); ac.Hue = 2814; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 14732 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 14742 ); ac.Light = LightType.Circle225; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 14732 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, -1, -1, 0 ); ac = new AddonComponent( 3319 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 2281 ); AddComponent( ac, 2, -1, 0 ); ac = new AddonComponent( 14732 ); ac.Light = LightType.Circle225; AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 4846 ); ac.Light = LightType.ArchedWindowEast; AddComponent( ac, 1, 0, 0 ); } public minostatueAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class minostatueAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new minostatueAddon(); } } [Constructable] public minostatueAddonDeed() { Name = "minostatue"; } public minostatueAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }