using System; using Server.Engines.Quests; namespace Server.Mobiles { public class Jason : HumilityQuestMobile { public override int Greeting { get { return 1075764; } } public override bool IsActiveVendor { get { return true; } } public override bool CanTeach { get { return true; } } public override bool CheckTeach(SkillName skill, Mobile from) { return (skill == SkillName.Forensics) || (skill == SkillName.Healing) || (skill == SkillName.SpiritSpeak) || (skill == SkillName.Swords); } public override void InitSBInfo() { SBInfos.Add(new SBHealer()); } [Constructable] public Jason() : base("Jason", "the Healer") { SetSkill(SkillName.Forensics, 80.0, 100.0); SetSkill(SkillName.SpiritSpeak, 80.0, 100.0); SetSkill(SkillName.Swords, 80.0, 100.0); } public Jason(Serial serial) : base(serial) { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Body = 0x190; this.Hue = Race.RandomSkinHue(); this.HairItemID = Race.RandomHair(false); this.HairHue = Race.RandomHairHue(); } public override void InitOutfit() { this.AddItem(new Server.Items.Backpack()); this.AddItem(new Server.Items.Robe(Utility.RandomYellowHue())); this.AddItem(new Server.Items.Sandals()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }