using System; using Server.Items; using Server.Mobiles; using Server.Gumps; using Server.Network; namespace Server.Engines.Quests { public class QuestInfoGump : BaseQuestGump { private int m_Cliloc; public QuestInfoGump(int cliloc) : base(0, 0) { m_Cliloc = cliloc; AddPage(0); AddImageTiled(50, 20, 400, 400, 0x1404); AddImageTiled(50, 29, 30, 390, 0x28DC); AddImageTiled(34, 140, 17, 279, 0x242F); AddImage(48, 135, 0x28AB); AddImage(-16, 285, 0x28A2); AddImage(0, 10, 0x28B5); AddImage(25, 0, 0x28B4); AddImageTiled(83, 15, 350, 15, 0x280A); AddImage(34, 419, 0x2842); AddImage(442, 419, 0x2840); AddImageTiled(51, 419, 392, 17, 0x2775); AddImageTiled(415, 29, 44, 390, 0xA2D); AddImageTiled(415, 29, 30, 390, 0x28DC); AddImage(370, 50, 0x589); AddImage(379, 60, 0x15A9); AddImage(425, 0, 0x28C9); AddImage(90, 33, 0x232D); AddImageTiled(130, 65, 175, 1, 0x238D); AddHtmlObject(160, 108, 330, 16, 1075781, DarkGreen, false, false); // Test of Humility AddHtmlObject(98, 156, 312, 180, cliloc, LightGreen, false, true); AddButton(313, 395, 0x2EEC, 0x2EEE, 0, GumpButtonType.Reply, 0); } public override void OnResponse(Server.Network.NetState state, RelayInfo info) { if (m_Cliloc == 1075783) state.Mobile.SendLocalizedMessage(1075787); // I feel that thou hast yet more to learn about Humility... Please ponder these things further, and visit me again on the 'morrow. } } }