using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { [CorpseName("a young ninja's corpse")] public class YoungNinja : BaseCreature { [Constructable] public YoungNinja() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.InitStats(45, 30, 5); this.SetHits(20, 30); this.Hue = Utility.RandomSkinHue(); this.Body = 0x190; this.Name = "a young ninja"; Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this); this.AddItem(new NinjaTabi()); this.AddItem(new LeatherNinjaPants()); this.AddItem(new LeatherNinjaJacket()); this.AddItem(new LeatherNinjaBelt()); this.AddItem(new Bandana(Utility.RandomNondyedHue())); switch ( Utility.Random(3) ) { case 0: this.AddItem(new Tessen()); break; case 1: this.AddItem(new Kama()); break; default: this.AddItem(new Lajatang()); break; } this.SetSkill(SkillName.Swords, 50.0); this.SetSkill(SkillName.Tactics, 50.0); } public YoungNinja(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }