/* Based on Gargoyle, still no infos on Undead Gargoyle... Have to get also the correct body ID */ using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an undead gargoyle corpse")] public class UndeadGargoyle : BaseCreature { [Constructable] public UndeadGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an Undead Gargoyle"; Body = 722; BaseSoundID = 372; SetStr(250, 350); SetDex(120, 140); SetInt(250, 350); SetHits(200, 300); SetDamage(15, 27); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 50); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 40, 55); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.1, 110.0); SetSkill(SkillName.Magery, 120); SetSkill(SkillName.MagicResist, 100.1, 120.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); SetSkill(SkillName.Necromancy, 70, 120); SetSkill(SkillName.SpiritSpeak, 62.9, 113.7); Fame = 3500; Karma = -3500; VirtualArmor = 32; if (0.025 > Utility.RandomDouble()) PackItem(new GargoylesPickaxe()); } public UndeadGargoyle(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }