using System; namespace Server.Mobiles { [CorpseName("an undead horse corpse")] public class SkeletalMount : BaseMount { [Constructable] public SkeletalMount() : this("a skeletal steed") { } [Constructable] public SkeletalMount(string name) : base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.SetStr(91, 100); this.SetDex(46, 55); this.SetInt(46, 60); this.SetHits(41, 50); this.SetDamage(5, 12); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Cold, 50); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Cold, 90, 95); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 10, 15); this.SetSkill(SkillName.MagicResist, 95.1, 100.0); this.SetSkill(SkillName.Tactics, 50.0); this.SetSkill(SkillName.Wrestling, 70.1, 80.0); this.Fame = 0; this.Karma = 0; } public SkeletalMount(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override bool BleedImmune { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch( version ) { case 0: { this.Name = "a skeletal steed"; this.Tamable = false; this.MinTameSkill = 0.0; this.ControlSlots = 0; break; } } } } }