using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a reapers corpse")] public class Reaper : BaseCreature { [Constructable] public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a reaper"; this.Body = 47; this.BaseSoundID = 442; this.SetStr(66, 215); this.SetDex(66, 75); this.SetInt(101, 250); this.SetHits(40, 129); this.SetStam(0); this.SetDamage(9, 11); this.SetDamageType(ResistanceType.Physical, 80); this.SetDamageType(ResistanceType.Poison, 20); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 15, 25); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 100.1, 125.0); this.SetSkill(SkillName.Tactics, 45.1, 60.0); this.SetSkill(SkillName.Wrestling, 50.1, 60.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 40; this.PackItem(new Log(10)); this.PackItem(new MandrakeRoot(5)); } public Reaper(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Greater; } } public override int TreasureMapLevel { get { return 2; } } public override bool DisallowAllMoves { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }