using System; namespace Server.Mobiles { [CorpseName("an ophidian corpse")] public class OphidianMatriarch : BaseCreature { [Constructable] public OphidianMatriarch() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an ophidian matriarch"; this.Body = 87; this.BaseSoundID = 644; this.SetStr(416, 505); this.SetDex(96, 115); this.SetInt(366, 455); this.SetHits(250, 303); this.SetDamage(11, 13); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 35, 45); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 35, 45); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.Meditation, 5.4, 25.0); this.SetSkill(SkillName.MagicResist, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 50.1, 70.0); this.SetSkill(SkillName.Wrestling, 60.1, 80.0); this.Fame = 16000; this.Karma = -16000; this.VirtualArmor = 50; } public OphidianMatriarch(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Greater; } } public override int TreasureMapLevel { get { return 4; } } public override TribeType Tribe { get { return TribeType.Ophidian; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }