using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a goblin corpse")] public class GreenGoblin : BaseCreature { [Constructable] public GreenGoblin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a green goblin"; Body = 723; BaseSoundID = 0x600; SetStr(252, 343); SetDex(60, 74); SetInt(117, 148); SetHits(162, 208); SetStam(60, 74); SetMana(117, 148); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 39); SetResistance(ResistanceType.Cold, 27, 35); SetResistance(ResistanceType.Poison, 11, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 120.5, 128.8); SetSkill(SkillName.Tactics, 80.9, 89.9); SetSkill(SkillName.Anatomy, 83.1, 89.6); SetSkill(SkillName.Wrestling, 93.0, 108.3); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) PackItem(new BolaBall()); } public GreenGoblin(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.GreenGoblin; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.01) c.DropItem(new LuckyCoin()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }