using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ore elemental corpse")] public class GoldenElemental : BaseCreature { [Constructable] public GoldenElemental() : this(25) { } [Constructable] public GoldenElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a golden elemental"; this.Body = 166; this.BaseSoundID = 268; this.SetStr(226, 255); this.SetDex(126, 145); this.SetInt(71, 92); this.SetHits(136, 153); this.SetDamage(9, 16); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 60, 75); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 50.1, 95.0); this.SetSkill(SkillName.Tactics, 60.1, 100.0); this.SetSkill(SkillName.Wrestling, 60.1, 100.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 60; Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; this.PackItem(ore); } public GoldenElemental(Serial serial) : base(serial) { } public override bool AutoDispel { get { return true; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Gems, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }