using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a giant black widow spider corpse")] // stupid corpse name public class GiantBlackWidow : BaseCreature { [Constructable] public GiantBlackWidow() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a giant black widow"; this.Body = 0x9D; this.BaseSoundID = 0x388; // TODO: validate this.SetStr(76, 100); this.SetDex(96, 115); this.SetInt(36, 60); this.SetHits(46, 60); this.SetDamage(5, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 30); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 50, 60); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.Anatomy, 30.3, 75.0); this.SetSkill(SkillName.Poisoning, 60.1, 80.0); this.SetSkill(SkillName.MagicResist, 45.1, 60.0); this.SetSkill(SkillName.Tactics, 65.1, 80.0); this.SetSkill(SkillName.Wrestling, 70.1, 85.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 24; this.PackItem(new SpidersSilk(5)); this.PackItem(new LesserPoisonPotion()); this.PackItem(new LesserPoisonPotion()); } public GiantBlackWidow(Serial serial) : base(serial) { } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override Poison HitPoison { get { return Poison.Deadly; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }