using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gazer corpse")] public class Gazer : BaseCreature { [Constructable] public Gazer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gazer"; this.Body = 22; this.BaseSoundID = 377; this.SetStr(96, 125); this.SetDex(86, 105); this.SetInt(141, 165); this.SetHits(58, 75); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.EvalInt, 50.1, 65.0); this.SetSkill(SkillName.Magery, 50.1, 65.0); this.SetSkill(SkillName.MagicResist, 60.1, 75.0); this.SetSkill(SkillName.Tactics, 50.1, 70.0); this.SetSkill(SkillName.Wrestling, 50.1, 70.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 36; this.PackItem(new Nightshade(4)); } public Gazer(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }