using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an goblin corpse")] public class EnslavedGoblinMage : BaseCreature { [Constructable] public EnslavedGoblinMage() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Enslaved Goblin Mage"; Body = 334; BaseSoundID = 0x600; SetStr(297, 297); SetDex(94, 94); SetInt(510, 510); SetHits(174, 174); SetStam(94, 94); SetMana(510, 510); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 22, 22); SetResistance(ResistanceType.Fire, 36, 37); SetResistance(ResistanceType.Cold, 39, 39); SetResistance(ResistanceType.Poison, 43, 43); SetResistance(ResistanceType.Energy, 14, 14); SetSkill(SkillName.MagicResist, 121.6, 149.7); SetSkill(SkillName.Tactics, 80.0, 85.2); SetSkill(SkillName.Anatomy, 82.0, 86.6); SetSkill(SkillName.Wrestling, 99.2, 106.4); Fame = 1500; Karma = -1500; VirtualArmor = 28; // Loot - 30-40gold, magicitem,gem,goblin blood, essence control switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) this.PackItem(new BolaBall()); } public EnslavedGoblinMage(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }