using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a crystal sea serpent corpse")] public class CrystalSeaSerpent : SeaSerpent { [Constructable] public CrystalSeaSerpent() { Name = "a crystal sea serpent"; Hue = 0x47E; SetStr(250, 450); SetDex(100, 150); SetInt(90, 190); SetHits(230, 330); SetDamage(10, 18); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 45); SetDamageType(ResistanceType.Energy, 45); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 70, 90); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 60, 80); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new CrushedCrystals() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new IcyHeart() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new LuckyDagger() ); } public override int TreasureMapLevel { get { return 3; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 11; } } public override HideType HideType{ get{ return HideType.Horned; } } public override int Scales{ get{ return 8; } } public override ScaleType ScaleType{ get{ return ScaleType.Blue; } } public CrystalSeaSerpent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }