using System; namespace Server.Mobiles { [CorpseName("a bear corpse")] public class BrownBear : BaseCreature { [Constructable] public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a brown bear"; this.Body = 167; this.BaseSoundID = 0xA3; this.SetStr(76, 100); this.SetDex(26, 45); this.SetInt(23, 47); this.SetHits(46, 60); this.SetMana(0); this.SetDamage(6, 12); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 30); this.SetResistance(ResistanceType.Cold, 15, 20); this.SetResistance(ResistanceType.Poison, 10, 15); this.SetSkill(SkillName.MagicResist, 25.1, 35.0); this.SetSkill(SkillName.Tactics, 40.1, 60.0); this.SetSkill(SkillName.Wrestling, 40.1, 60.0); this.Fame = 450; this.Karma = 0; this.VirtualArmor = 24; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 41.1; } public BrownBear(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Bear; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }